The guards Lord Bafford hires are slow and not veryĬompetent, but there's at least fifteen of them scattered about Of time worrying about the sewers, but the current chief is more lax. I advise that you notīafford's previous master of guards reportedly spent a lot The Baron waits for the remainder of your taxgelt. Receive a bounty and are even more enthusiastic in their duties. The main difference, of course, is that today, the inspectors Of the month are the entirety of your taxgelt - or do you think theīaron is unaware of your gambling houses? Let me remind you of theĮxample made of Lord Brynveran, and assure you that the penalties forĬoncealment of income are as harsh today as they were in Brynveran's Surely you do not expect that the payment you sent on the first I write to you to remind you of your duties to your Baron and yourĬity. Prices are a bit steep for simple matters such as debtors. Made quite a few connections, and I don't want to think she'll be Turned up, operating in the north districts, name of Victoria. Ginny'sīeen a good cadge for years now, so I'll give him benefit of the Taffing around with, but this Dreckboun thing is too much. Two pertain to correspondence which have subtle mentions about his financial issues, and two are tips.Ī couple things I'd like you to look into.įirst, if you could give Ginny a chat and put some Fear of Flattening There are four pieces of text concerning Lord Bafford. There is a TON of unused readables/text/tips in the game's files for guard discussions and mission-related text for Lord Bafford's Manor, Break From Cragscleft Prison, Down In The Bonehoard, Thieves' Guild, The Haunted Cathedral, The Mage Towers, Undercover and lastly Return To The Cathedral. There is two unused textures inside both TDP and TG, WRAITH.GIF and WRAITH2.GIF inside txt folder of the mesh.CRF archive, although we have no idea what are the textures for, there is no model to use these textures, most likely an apparition. (Model name is expramsg.BIN inside mesh.CRF)Ī texture leftover from Dark Camelot which stays in both TDP and TG's game files, Unfortunately the model was never shipped with the game but the texture did ship with the game, with the name "oger2.GIF" in txt folder of the mesh.crf archive.Īsides from the one in the Little Big World section of The Sword mission (which is brushwork) there is a model for red dice in TDP, TG and Thief 2 The Metal Age which is not used by any of the official missions in-game. Staying in the game's files not doing anything, it was probably supposed to appear in Assassins at one point, having its special AI settings and attributes, with it being stronger than Ramirez' normal guards, It's also reused in Fan Missions, also it doesn't reappear in Thief 2 The Metal Age. The Spectre is reused in Fan Missions and doesn't make a comeback in Thief 2 The Metal Age (Model name is expapp2.BIN inside mesh.CRF archive) To attack, it rises into the air and waves its arms above its head. There is an unused predecessor of what we know now Apparitions, which is called The Spectre, It has no legs only a wide trailing gown. (Model name is cameraco.BIN inside the obj.CRF archive) There is an unused plant in the games' files (TDP/TG and Thief 2 The Metal Age) called the Periscope Plant, it is similar to the Periscope Eye that was used in Cragslceft Prison, it is possible that it could have been a prototype for what we know now as the Eyeball Plant from Thief 2 The Metal Age, It has the appearance of a leafy outdoor plant with a long and thin central stalk on the end of which is periscope lens. The Original model based on concept art appeared in the Thief Gold's hidden mission Blooper Reel. These were replaced with the Green unsexed bugbeasts that you see in the game. Originally the bugbeasts (named Bugdemon) appear Female and pink skinned. The file is a duplicate of the sounds in the English folder. In Thief Gold, RES/snd.CRF has a folder GUARD2, which contains TEST.ZIP. Each file within that subfolder is test audio that simply states what happened on a given bank, such as changing alert levels, being attacked, and so on. In The Dark Project, not Thief Gold, RES/snd.CRF is a compressed zip file, with a folder testvoic.
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